How To Get Higher Level Animals On Ark Server
One of the many values that are configured for the creatures of ARK: Survival Evolved and its DLCs is the Level Weight, or in terms of the DevKit the data construction named Dino Base Level Weight Entries in the blueprint {creature}_Character_BP.
These numbers specify the probability of the level a wild fauna will have when information technology spawns into the game. Most creatures share the same values. The DevKit value Level Range needs to exist multiplied by the Difficulty to get the in-game level.
Loftier-level favorization [ ]
At that place is besides setting named "Dinos Lerp to Max Random Base Level" that tin can be configured in the World Settings of a map. This setting has a value of 0 for The Island, Scorched Earth, Aberration, Extinction and Genesis: Part 1, and 0.v for The Heart, Ragnarok, Valguero, Crystal Isles and Genesis: Office 2. Rolled levels are linearly interpolated (f(a, b, alpha) = a*(1-alpha) + b*alpha
) to the upper bound of the Level Weight range, using the world setting as the "alpha" value.
Values [ ]
Game data values | In-game | ||
---|---|---|---|
Level range | Weight | Level at official difficulty | Probability |
1-5 | 1.0 | 5-25 | 54% |
6-12 | 0.v | 30-60 | 27% |
13-20 | 0.25 | 65-100 | 13.5% |
21-30 | 0.1 | 105-150 | five.five% |
The following creatures simply spawn at level i or the lowest possible level:
The following creatures take different level weights:
Creature | Game data values | In-game | ||
---|---|---|---|---|
Level range | Weight | Level at official difficulty | Probability | |
Hyaenodon | 5-5 | 1.0 | 25-25 | 54% |
half dozen-12 | 0.v | 30-60 | 27% | |
13-20 | 0.25 | 65-100 | 13.five% | |
21-xxx | 0.1 | 105-150 | 5.5% | |
Overseer | 1-five | 0.vi | 25-25 | 40% |
6-12 | 0.three | 30-60 | 20% | |
thirteen-twenty | 0.3 | 65-100 | twenty% | |
21-38 | 0.3 | 105-190 | 20% | |
Alpha Fire Wyvern | 1-five | 0.six | 25-25 | xl% |
6-12 | 0.3 | 30-sixty | 20% | |
13-20 | 0.3 | 65-100 | 20% | |
21-38 | 0.3 | 105-190 | twenty% |
Technical & Customization | |
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Technical | ArkML • Beacon IDs • Color IDs • Creature IDs • DevKit • Engram class names • GFI Codes • Item IDs • Keyboard Controls • Options • Server Browser • Spawn entries • Web API • Level Weight |
Private Servers | Console Commands • Dedicated server scripts • Dedicated server setup • Difficulty • Server configuration • Unofficial server hosting guide |
Mods | Custom Maps • Modding |
External Resources | Apps and Webpages |
Gameplay Mechanics | |||||||||||||||
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Games/Franchises | ARK: Survival Evolved (Mobile) • PixARK • ARK Park • ATLAS • ARK ii | ||||||||||||||
Building & Development | Building • Building Guides • Farming • Cooking • Electricity • Particular Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling • Creative Mode | ||||||||||||||
Items | Armor • Consumables • Resources • Structures • Weapons | ||||||||||||||
Surroundings | Game Modes • Single Role player • Survival of the Fittest • Game Persistence • Environmental • Difficulty | ||||||||||||||
Exploring |
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Graphic symbol |
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Creatures |
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Miscellaneous | Achievements • Chat • DLCs • Weapon Mechanics • Stasis • Raptor Claus • HLN-A • Chibi-Pets |
Source: https://ark.fandom.com/wiki/Level_weighing
Posted by: nelsonhadvaid.blogspot.com
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