Where Is The Dialog Box In Animate Cc
You can set preferences for full general application operations, editing operations, code and compiler operations, and drawing and text options.
Fix preferences
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Select Edit > Preferences (Windows) or Breathing > Preferences (Macintosh).
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Make a selection in the Category list and select from the corresponding options.
Gear up Full general preferences
On Launch
Specify which document opens when you outset the application.
Certificate- or Object-level undo
Certificate-level undo maintains a single list of all your actions for the entire Animate document. Object-level undo maintains split up lists of your actions for each object in your document. Object-level lets y'all disengage an action on one object without having to also disengage actions on other objects that might accept been modified more recently than the target object.
Undo levels
To prepare the number of undo or redo levels, enter a value from 2 to 300. Undo levels require memory; the more disengage levels you employ, the more system memory is consumed. The default is 100.
Auto-Recovery
When enabled (the default setting), this setting saves a re-create of each open file at the specified fourth dimension interval, in the same folder equally the originals. If yous have not saved the file nevertheless, Animate saves the copies in its Temp folder. The file names are the same as the originals, with "RECOVER_" added to the beginning of the file name. If Animate quits unexpectedly, a dialog box appears when you restart to allow you to open the motorcar-recover file. When you get out Animate commonly, the automobile-recover files are deleted.
Starting Breathing 2015 release, Animate does not create unnecessary car-recovery files. An auto-recovery file is created but if the document is modified subsequently the last auto-recovery files were created. Auto-recovery file is removed just after completing a successful salve functioning. To avoid continuous loop of auto-recovery for brusk automobile-recovery elapsing, snapshot for all files modified after last car-recovery are created at each car-recovery interval. Next auto recovery timer is started merely after this process is completed.
User Interface
Select your preferred user interface style, between Dark or Light. To apply shading to the user interface elements, select Enable Shading.
Workspace
To have panels in icon mode car collapse when you click outside them, select Car-Collapse Icon Panels. To open a separate window when you select Control > Test, select Open up Breathing and Script Documents in Separate Windows. The default is to open up the test moving picture in its own window.
Highlight Color
To use the current layer'south outline color, select a color from the panel, or select Utilize Layer Color.
Set Sync Settings preferences
In the Sync Settings tab, y'all tin can specify the settings for synchronizing Animate with your Creative Cloud account and libraries.
Adobe ID
This displays the Adobe ID using which you have signed in to your Artistic Deject account and the engagement and time the concluding sync with your Creative Cloud account was done.
- To view your Artistic Deject profile and library, or to log in using a different Adobe ID, click Manage Account.
- To sync your settings, click Sync Settings Now.
Sync Options
This displays the sync options that y'all accept set between Animate and your Creative Deject account. You can sync your application preferences; workspaces; default certificate settings; keyboard shortcuts; grid, guides, and snapping settings; sprite sheet settings; variable width profiles, and custom brushes.
- Sync: Set the sync preferences by choosing among All (sync all the settings), Custom (sync the settings that you take selected from the options displayed below), or Disabled (disable all syncing).
- To sync your settings with your Artistic Cloud settings, click Sync Settings Now.
To learn most synchronizing preferences to Creative Deject, and across multiple machines, come across Sync Animate Preferences with Creative Deject
To larn more than near working with Creative Cloud libraries, encounter Artistic Cloud libraries.
Set Code Editor preferences
In the Code Editor tab, yous tin prepare how you want your code to be displayed in Animate.
Under Editing Options, yous tin can change the defaults for the post-obit:
- Font: Set the font and font size.
- Style: Choose between regular, italic, assuming, or assuming italic.
- Alter Text Coloring: Click this button to gear up text colour for foreground, background, keywords, comments, identifiers, and strings.
- Automatic code brace: Enabled by default. All code braces are closed by default.
- Automatic indentation: Enabled past default. Turn it off if you lot do not want lawmaking indentation.
- Code hints: Enabled by default. Clear the checkbox if you exercise not want lawmaking hints to come up as you type code.
- Enshroud Files: Fix the limit for the cache files. Default is 800.
- Tab size: The default size of the code tab is fix to four. Enter a value if y'all want to resize it.
Under Format Lawmaking, you can set up the following preferences and cheque the preview pane for how the changes are applied to your code:
- Script Language: Select the default script linguistic communication as ActionScript or JavaScript. A sample lawmaking is displayed as yous select an option.
- Caryatid style: Select your preferred brace style, either in the same line as control statements, in a separate line, or simply the end braces in a separate line.
- Pause chained methods: Select it to display code lines equally broken up logically.
- Go along array indentation: Select to go on the arrays indented logically.
- Keep space after keywords: Selected by default. Change it if you do not want a space subsequently each keyword.
Fix Script Files preferences
The Script Files tab allows you to prepare the import options for the script files:
Open: Select UTF-8 Encoding to open up or import using Unicode encoding, or select Default Encoding to open or import using the encoding course of the language currently used by your system.
Reload modified files: Specifies what happens when a script file is modified, moved, or deleted. Select Ever, Never, or Prompt.
- Always: No warning is displayed, and the file is automatically reloaded.
- Never: No alert is displayed, and the file remains in the current state.
- Prompt(Default): A warning is displayed, and you can cull whether to reload the file.
When you build applications with external scripts, this preference helps you lot avoid overwriting a script that a team member has modified since yous opened the application, or avoid publishing the application with older versions of scripts. The warnings let you automatically close a script and reopen the newer, modified version.
Class editor: Select the editor for editing classes. The options are Animate, Flash Builder, or Ask.
Set Compiler preferences
The Compiler tab in the Preferences dialog box allows you to fix the following compiler preferences for the linguistic communication y'all have selected. Y'all can browse to a path or a SWC file or specify a new path:
- SDK path: The path to the binder containing bin, frameworks, lib, and other folders.
- Source path: The path to the folders containing ActionScript class files.
- Library path: The path to SWC files or folders containing SWC files.
- External library path: The path to the SWC files used as runtime shared libraries.
Set Text preferences
Y'all tin specify the post-obit preferences for text display the Text tab:
- Default Mapping Font
- Style
- Show font proper noun language
- Show font preview
- Font preview size
Set up Drawing preferences
Pen tool: Lets y'all prepare options for the Pen tool. Select Show Pen Preview to display a preview line from the last clicked point to the electric current location of the pointer. Select Show Solid Points to display command points as small-scale filled squares instead of unfilled squares. Select Prove Precise Cursors to display a crosshair cursor instead of the Pen tool icon when using the Pen tool. This pick lets you see the verbal target of clicks more hands.
IK Os Tool: Autoset Transformation Bespeak is selected by default for the Bone Tool.
Connect lines: Determines how close the stop of a line existence drawn must be to an existing line segment before the end indicate snaps to the nearest point on the other line. This setting also controls horizontal and vertical line recognition—that is, how nearly horizontal or vertical a line must be fatigued before Breathing makes it exactly horizontal or vertical. When Snap To Objects is turned on, this setting controls how close objects must be to snap to 1 another.
Smooth curves: Specifies the amount of smoothing practical to curved lines fatigued with the Pencil tool when the drawing way is prepare to Straighten or Polish. (Smoother curves are easier to reshape, whereas rougher curves match the original line strokes more closely.)
To farther smooth existing curved segments, employ Modify > Shape > Smooth and Modify > Shape > Optimize.
Recognize lines: Defines how near straight a line segment fatigued with the Pencil tool must be earlier Animate recognizes it as a straight line and makes it perfectly straight. If Recognize Lines is off while you draw, straighten lines later by selecting one or more line segments and selecting Modify > Shape > Straighten.
Recognize shapes: Controls how precisely to draw circles, ovals, squares, rectangles, and 90° and 180° arcs for them to be recognized every bit geometric shapes and redrawn accurately. The options are Off, Strict, Normal, and Tolerant. Strict requires that the shape exist drawn very close to straight; Tolerant specifies that the shape tin exist somewhat crude, and Breathing redraws the shape. If Recognize Shapes is off while y'all describe, straighten lines later by selecting 1 or more shapes (for example, connected line segments) and selecting Modify > Shape > Straighten.
Click accuracy: Specifies how close to an item the pointer must be before Breathing recognizes the item.
Restore all preferences to default settings
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In the Preferences dialog box, click Reset to Defaults or press and hold Control+Alt+Shift (Windows) or Command+Option+Shift (Mac Os) as you start Animate.
Source: https://helpx.adobe.com/animate/using/set-preferences.html
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